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Section 1.1 Basic Vector Operations

The \(n\)-dimensional space (or \(n\)-space, in short), denoted by \(\R^n\text{,}\) consists of \(n\)-tuples of real numbers. We call \(\R\) the line, \(\R^2\) the plane, and \(\R^3\) the space.
We usually depict the axes of \(\R^3\) according to the right-hand rule. If you curl the fingers of your right hand from the positive \(x\)-axis (direction of \(\ui\)) toward the positive \(y\)-axis (direction of \(\uj\)), your thumb points in the direction of the positive \(z\)-axis (direction of \(\uk\)). A coordinate system that does not satisfy this is called left-handed.
Right-handed coordinate system.
(a) Right-handed orientation
Left-handed coordinate system.
(b) Left-handed orientation
Figure 1.1.1. Right-handed and left-handed orientations in \(\R^3\text{.}\)
The \(n\)-space becomes a vector space under two basic operations.

Definition 1.1.2. Basic Vector Operations.

For \(\vu = \gv{u_1, \ldots, u_n}\text{,}\) \(\vv = \gv{v_1, \ldots, v_n} \in \R^n\text{,}\) and \(\lambda \in \R\text{,}\) we define
  • Vector Addition.
    \begin{equation*} \vu + \vv := \gv{u_1+v_1, \ldots, u_n + v_n} \end{equation*}
  • Scalar Multiplication.
    \begin{equation*} \lambda\vv := \gv{\lambda v_1, \ldots, \lambda v_n} \end{equation*}
Elements of \(\R^n\) play a dual role. They are points if \(\R^n\) is regarded as a set, and vectors if \(\R^n\) is regarded as a vector space. In the latter context, real numbers are called scalars. The \(i\)-th component (\(1 \le i \le n\)) of \(\vv = \gv{v_1,\ldots, v_n}\) is \(v_i\text{.}\) The zero vector , denoted by \(\vz\text{,}\) is the vector with all zero components. The position vector of a point \(\vp\) is the same tuple of real numbers regarded as a vector.
In \(\R^n\text{,}\) the vectors \(\mathbf{e}_1 = \gv{1,0,\ldots,0}\text{,}\) \(\mathbf{e}_2 = \gv{0,1,0,\ldots,0}\text{,}\) \(\ldots\text{,}\) and \(\mathbf{e}_n = \gv{0,\ldots,0,1}\) are called the standard basis vectors .
Any vector \(\vv = \gv{v_1, v_2, \ldots, v_n}\) can be written uniquely as a linear combination of them:
\begin{equation*} \vv = v_1 \mathbf{e}_1 + v_2 \mathbf{e}_2 + \cdots + v_n \mathbf{e}_n. \end{equation*}
In the special case of \(\R^3\text{,}\) the standard basis vectors \(\mathbf{e}_1, \mathbf{e}_2, \mathbf{e}_3\) are often denoted by \(\ui, \uj, \uk\) respectively. Thus a vector \(\vv = \gv{x,y,z}\) can be written as \(\vv = x\ui + y\uj + z\uk\text{.}\)
Vector addition is visualized by the parallelogram law:
A diagram illustrating vector addition using a parallelogram.
Figure 1.1.3. Parallelogram law for vector addition.
Multiplying a vector by a scalar \(\lambda\) changes its length by a factor of \(|\lambda|\text{.}\) Multiplying a vector by \(-1\) reverses its direction.
A vector and its negative half drawn from the origin.
Figure 1.1.4. Scalar multiplication changes length and possibly direction.

Example 1.1.5.

Compute \(-\frac{1}{2}\gv{2,0,-2} + \gv{2,1,1}\text{.}\)
Solution.
\begin{equation*} -\frac{1}{2}\gv{2,0,-2} + \gv{2,1,1} = \gv{-1,0,1} + \gv{2,1,1} = \gv{1,1,2}. \end{equation*}